Living in a Brothel

We want you to have a special moment, where you can relax and feel at home from the bottom of your hearts. So, come and make yourself comfortable, while watching beautiful women parading around, and enjoy a good drink.

If you ask Priscilla, she would have a job if there’s any way you wouldn’t have any more excuses for not paying the rent for her at the bar you’re so unemployed, man. Beatrice says yes, there’s a job opportunity taking the rent for Priscilla.Output: If you inquire with Priscilla, she would possess employment if there is any possibility you wouldn’t possess any additional justifications for neglecting to compensate the rent on her behalf at the establishment where you, as an individual, are currently without occupation. Beatrice affirms that indeed, there exists an opening for employment that involves assuming responsibility for the rent on behalf of Priscilla.

I hope you’ll have a very rewarding experience managing a brothel. You’ll certainly have a lot of work, teaching the girls how to treat clients and engaging in the best role of all, having sex with them. You’ll also need to create a website to attract new customers and take pictures of the girls. In addition, you’ll have to break up fights between customers and be a nice bartender. Beatrice will help you with the decoration of the brothel. Among your roles, you should know that Beatrice is actually a disguise and the bar is just a cover. Beatrice reveals that on the way to the bar.

We believe that the most important thing about the game is to talk about them a little more and to let them know about a little more list of offers and features.

The current version of the game already has different scenes, making it possible to unfold the built plot progression as naturally as possible. These animations and renders will be done at 60 FPS, ensuring smooth animations without sacrificing performance on older devices. We strive to make the animations as smooth as possible, emphasizing important parts of the story, such as the sex scenes. However, they are not yet abundant in the game. You can check out some of our work on this page. So far, there are 1575 renders done, and we know the importance of the visual aspect of the game. Therefore, you can expect several hours of gameplay with the initial versions of the game.

The Choices menu has the ability to disable this feature. If interested, it aids the player in searching for them online, as well as properly acknowledging the creators. Once they commence playing, the top left corner of the screen will exhibit the author’s name, followed by the title of the song. The songs will seamlessly repeat, playing endlessly throughout the corresponding scene. With an appropriate volume, in stereo, the instruments can be heard clearly. To ensure the appropriate atmosphere for the scene, we must guarantee that they possess the highest possible quality and convey the appropriate mood for the scene, as they are responsible for establishing the ambiance of a scene. All songs were remixed to produce the finest quality sound.

With the same dedication, we want our mobile players to feel the same version of the game that we made. In addition to adapting the layout and animations specifically for mobile, we have also made improvements to the unique mechanics and responsiveness, which are only present in the Android version. This is not just a simple port of the PC version. We know that a good portion of our player base consists of mobile users, so we decided to build the Android version from scratch in order to offer the best possible quality and performance, even on older devices.

If you expect to have a better and more practical navigation experience in the entire menu space on the screen, then we apply the same concept to all sections of the menu. By making better use of the screen space, we can show up to 12 saved slots as well as saving 25 pages, which helps to save the player’s life management. We can see some results of applying the menu load in the above screenshot. Our goal was to have as many options as possible on the screen without sacrificing good responsiveness. We also feel that accessibility is an important factor during gameplay, especially for this game, so we also built an original menu.

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This game also features a Gallery section, which currently contains 82 unlockable pictures. Among these images, there are:

  • Character Portraits: Unlocked when you encounter a new character during the narrative or when the character is donning an alternative attire.
  • The individuals engaged in intimate circumstances that are unrelated to the primary plot are typically depicted when a Secret Card is discovered or a hidden aspect of the game is unveiled: Confidential Visuals.
  • Would you be able to unlock every single picture in the Gallery? Here’s the task: This aspect will be thoroughly investigated during the development process as we are convinced that unlockable content can enhance the game’s replayability and contribute to the overall enjoyment.

    If you want to explore the forgotten details, it is much easier with this tool. Additionally, if you want to leave something behind, like a secondary scene or a secret card, it can also be unlocked during the replay. You can replay the main story multiple times and reach the end of a scene in the Replay section. Upon reaching the end of a scene, you may feel motivated or unmotivated to play the whole story again, but maybe you would like to see that scene again because you liked it so much? Have you ever seen a scene from a visual novel without realizing that you could leave some details behind when you reached the end of that scene? Currently, this game has 21 unlockable scenes and also features a Replay section.

    If you decide to turn off the tutorials in the Options menu, you will still be able to continue in the unlocked section Tutorial. We understand that tutorials can get boring, so it’s possible to turn them off if you run your first check. Yes, you will still be able to see them again if you decide to turn off the Tutorials in the Options menu. To access the Replay section Tutorial, simply click on the two left arrows (<<) on the 1 Page of Replay. We decided to include them inside the Replay section for a reason. After seeing them, the player will see them at the appropriate time during the main story. Similarly, Replays work in the same way as Tutorials during the player's help section. We decided to create an in-game Tutorial section to make the player feel less lost and to end up making up different features of this game.

    Let’s have a little more talk about them, shall we? The HUD in the upper right corner of the screen will display 2 buttons. In this hidden world of living in a brothel, you can try to discover all the hidden secrets. You will be able to search rooms, find secret cards and items, and even collect money. The reason this mode was built is so that you can hide a lot of secrets around the rooms. You can also explore the same room from a different viewpoint by clicking on a thumbnail at the bottom of the screen. Each room has multiple viewpoints. In Exploration Mode, you will be able to interact with everything, from objects to characters in the brothel rooms, and even transit through the bar if you want to. We want players to really feel like they are part of the game environment. It’s not important to highlight that this is the case with our game. It’s a mistake made by developers to automatically associate Free Roaming games with mechanics like this, and we know how frustrating this type of mechanic can be for players. You won’t need to reach a specific number of points to proceed in the story or see the same interaction 20 times. Is this game really a grind? Is this game really a grind? Are there moments of Free Roaming in the middle of the story? Is this game a Visual Novel? Is this game a sandbox?

    By clicking on the green button with the cash register icon, you can choose between going to Shop Item or Shop Sex in this open menu. These 2 specific places can be accessed from anywhere during Mode.Exploration. In Shop Sex, which is dedicated to selling adult items, you will notice that the green button on the door has changed its icon to indicate that you can buy the item you want. Depending on the type of item, you will need to go to the appropriate store. Shop Item is dedicated to selling the most varied types of miscellaneous items in general.

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    You can try to explore and collect all potential items offered in this game. Some items play an important role in the main story and are directly linked to unlocking extra scenes. In addition, in the lower right corner of the inventory window, you can see your money amount and a brief description of the items, as well as their names. To open the inventory, click on the blue button with the backpack icon.

    This version of the feature is exclusive, only present in the PC version. We hope that the posters will make the experience even richer and that you will enjoy this new way of playing. We want to remind you that you won’t find anything similar in any other Visual Novel. This innovative mechanic was originally created for this game, so make sure not to leave anything behind and carefully investigate them. Some secrets can also be hidden on the posters. This mechanic affects the gameplay as a whole and can be displayed in the format of posters in some rooms. Additionally, they can appear as unlockable images in the Exploration Mode and as main story images in the image Gallery. Some images are best presented vertically, so make sure to investigate all the details. The player can drag the giant-sized images up and down to explore all the details.

    Images in portrait orientation are like images that have been turned down. Players can turn them vertically to correctly see their orientation. They also have the same characteristics as their mobile counterparts. Posters are the mobile counterparts of images in portrait orientation. Players can turn them vertically to correctly see their orientation.

    We challenge you to find all of them. If you want, you can skip them as they are not necessary to understand the main story. Obviously, we implemented this mechanic to increase the replay factor of the game and ensure that people have fun spending hours on it. So, we can say that the reason for this is to encourage players to play the game again and go back to previous chapters. Even after seeing the whole story, some players may still want to go back to certain places they have previously visited to uncover unknown secrets. An interesting observation is that in this game, there are certain conditions that must be met for certain items, such as Secret Cards, to appear. The Secret Cards are spread throughout the living world of the Brothel, and they are the main feature that adds extra content to the game. They are responsible for unlocking secret images. The main reason that motivates us to create the Free Roaming mode in this game is the Exploration Mode, where Secret Cards can be found in the main story and in Posters. Throughout the entire game, there are hidden secrets in the form of Secret Cards.

    This system was created to replicate the feeling of using instant messaging apps, despite these days of players hoping for a more immersive and fun experience. You can also drag the conversation up and down to see a previous part of the dialogue. It’s possible to have 1 on 1 conversations, participate in group conversations, and even send and receive images on the smartphone screen. Additionally, characters in the story will use the smartphone system at certain points to make the story more cohesive and allow them to talk to each other from a distance.

    The main part of the story is the customer’s order getting wrong, but don’t worry, you won’t be hurt in the process. For example, when serving a drink in the minigame, make sure you’re actually serving the right drink. There may be two different types of whiskey that look similar. Some drinks in Beatrice’s room fridge may also be available at the bar, so it’s possible to choose one of those drinks instead. If the customer’s order is not limited to the available drinks at the bar, consumers will be served with different types of drinks that may look similar.

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    Honestly, we wasted a few hours trying to get good at the slot machine and this minigame is quite addictive. We hope you have fun with this extra content option. If you need to earn in-game money, there are other ways to do so by performing side tasks, and it is worth noting that this minigame is completely optional. Don’t worry about losing money related to the main story, as it prevents you from losing it in the game. However, if you play poorly, you can also lose a lot of money, so be careful. Of course, if you want to earn money in the game, this is an extra way to do so! The reward is also higher proportionately as the bet cost and wheel speed increase. The minigame has 4 available difficulties: Insane, Hard, Medium, and Easy. It’s not just limited to aligning them diagonally or aligning them on the middle line, you have to have 3 identical figures line up to win the cash prize. It’s a simple minigame where you have to align figures, but it’s well worth it. The theme of this game is a bar with a Vegas vibe-style, representing the mood of a slot machine that couldn’t be missed.

    Developing a high-quality game requires a tremendous amount of effort. Some of the tasks that a developer must accomplish include:

  • Produce high-quality three-dimensional artwork.
  • Develop excellent character designs.
  • Select and blend music based on the atmosphere of each scene.
  • Design the functionalities that will be included in the game.
  • Compose a captivating narrative that captures the player’s interest.
  • Resolve glitches to provide an enjoyable player encounter.
  • Among a variety of other duties.
  • If you believe we deserve your backing to continue our valuable work, please consider becoming our patron. If you appreciate what you have witnessed thus far and believe we merit your support to continue our commendable work, please contemplate becoming our patron. Ultimately, monetary contribution serves as the most genuine form of praise. Regardless of the amount you pledge, you are not only purchasing our game, but also inspiring us to persist in developing this project until its completion, while demonstrating your genuine admiration for our efforts. We are deeply committed to this endeavor, as evidenced by the substantial amount of content available in this game since its initial release, in addition to the multitude of game features showcased on this page. Our involvement and dedication to this project are undeniable. Our pursuit of this journey stems from our passion for game development and our aspiration to witness this remarkable project reach its full potential as a comprehensive game. Regrettably, dreams do not materialize without sufficient resources. We require financial support to cover production costs for the project and to expand our development team by hiring new individuals, thereby enhancing productivity and efficiency. Furthermore, the tasks mentioned above demand not only significant effort, but also the utilization of costly hardware in order to render these high-quality 3D images.

    Please refer to the description of each level for information regarding the rewards it provides. It is important to note that you have the flexibility to cancel your subscription at any point. The prices displayed for each level represent the monthly contributions, which are required to be paid in advance.

    If you don’t intend to buy the game on Steam, the algorithm takes into account the number of times the game has been added to the wishlist. The algorithm uses this information to measure the relevance of the game in order to determine its position on the wishlist. We greatly appreciate all your support and would even appreciate it if you could click to further promote our project.

    We express our sincere appreciation for dedicating your time to reading our page thus far and for engaging in our game.

    We trust that you are enjoying a fantastic experience!

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